![]() Set to 01 in conjunction with Biggoron's Sword Flag #2 to prevent having to do the Biggoron's Sidequest The file cannot be accessed normally (but can be forced), and will crash on copy attempt on a release buildĪutomatically sets itself to 0,1 or 2 depending on your upgrades ![]() ![]() Setting to 1+ will flag the save as a Disk Drive only file. NTSC and PAL use different character sets to represent player name. If the player name is less than 8 characters, the remaining char values will be DF. If different, the save will be considered corrupt even if the checksum is valid Sets the current time for the world clockĬontains the string "ZELDAZ". Values FFF0 - FFFF trigger cutscenes 0-F. Check the Entrance Table for a listing of all values. Likewise, the Randomizer alone doesn’t have the ability to mute the BGM of the title screen nor the file select screen, but this mod mutes both of those tracks.Stores the entrance Link starts/respawns at. If you choose to use this mod together with the randomizer, please note that selecting off for the “Play Music” option in the select menu will also turn off these noises. The Randomizer has its own built-in feature to turn off the background music, however, it doesn’t keep any wind background noises nor the stomach gurgling sounds of the above mentioned dungeons. This mod is 100% compatible with the Ocarina of Time Randomizer. cia file of OOT3D will wipe over the old one and its save data. Also, be sure to backup your Ocarina of Time 3D save file on your 3DS, if you have one, for whichever region you will be installing, because installing a new. Please don’t be confused by this explanation.3ds files are for emulators like Citra, and. 3ds file of the game, so that it can be used in an emulator like Citra. The second xdelta patch file is meant to be used to patch a. cia file of the game, which can then be installed on a modded 3DS console. One is labeled 3DS, meaning that it is meant to be used to patch a. Within the 2 separate region folders, there are also 2 separate xdelta patch files. Ganon’s Tower music has also been kept, because muting this would result in Ganon playing a silent pipe organ (piano) during the entire time that he held Zelda captive, which would look ridiculous. ![]() Dodongo’s Cavern, Death Mountain Crater, and the Gerudo Training Ground “music” have also been kept, as they share the same “music” track, which is just background noise anyway. Wind background noises in dungeons such as the Fire Temple, Ice Cavern, Shadow Temple/Bottom of the Well, and Inside Ganon’s Castle have been kept, as have the gurgling belly sounds of Jabu Jabu’s Belly. Zelda’s Lullaby, which is played by Zelda on the Ocarina of Time during the ending of the game, will play like normal. The jingle that plays when you beat a horse race has been kept as an indicator that the race has been completed. This way, both a vanilla and a randomized game can exist on one 3DS console or one iteration of Citra at the same time.Īs was the case with the Majora’s Mask 3D - No Music mod, jingles such as the ones that play when you get an item, get a heart piece or container, and the playback for ocarina songs have not been muted, in order to maintain the character of the game. Otherwise, players would have to remove the randomizer files from the Luma folder in their modded 3DS consoles, or from their Citra mods folder, in order to play the vanilla game. The reason why both regions are included is to give players the option to have either a USA or an EUR version of the game as vanilla (with the music muted), while the other version can be used for the randomizer. There are 2 region options available, one is for USA v1.0 and the other is for EUR v1.0. This mod mutes the background music in The Legend of Zelda Ocarina of Time 3D.
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